Help
with Basic Parameters of the Magic Designer Windows Program
To summarize this simple process:
The very first
thing that you can do is to make your own paper size. There are several
ways to do this. Place the mouse in the
drawing window. Press down on the left button and hold it. Drag (move)
the mouse. You will see an ellipse being banded (following) the mouse.
You can even leave the area in the window. To establish an ellipse as
the paper, stop pressing down the left button on the mouse. On the
status line are three sets of numbers which are feedback on this
process. An ellipse can be thought of as a rounded rectangle. A
rectangle has 4 corners. Pick one corner and its opposite
corner. The Bx,y is pixel coordinates of one corner
and Exy
is the pixel coordinates of the opposite corner. When dragging the
mouse, one or the other or both of these sets of numbers changes. When
done and drawing designs, the ellipse is the paper for that design. In
the picture here, there is the ellipse shown which was used to draw the
designs in the middle. And 4 additional ellipses were made to draw
designs in the corners. It would be like if someone had the physical
toy and made a collage of papers. Of course, in the program not only
can one position the ellipses, but they can be of different sizes, and
flatness. The Cx,y is the current mouse pixel position. It is
always active whenever the mouse is inside the
window. It does not take part in the design. At any time one can press the button which is a red circle with 'Max' in it. This will make a circle for you which is the maximum possible size for the drawing window. The program was deliberately designed for an 800x600 size screen to max a maximum sized circle of 575. One
can press the Esc key to toggle the size of the Drawing area back and
forth to the whole physical computer screen. When in full screen some
operations are still available using the hot keys. The way to hide the
application to the task bar is to click on the minimize square of the
Parameters title bar. The way to end the application is to click on the
X in the Parameters title bar, since the Paper section shown here does
not have that. |
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I refer to the
arms as left and right, assuming you are operating the toy. The 'Upper'
in the toy instructions (see pdf) refers to left, and 'lower'
refers to right. The term I use is gear and peg, and these refer to
'crank disc' and 'crank pin'. I also consider the circle stud in a
similar way.
Each of the arms has a letter from A through R, and the
shift lever goes from 10 to 70. The computer program starts by
specifying the design of 60CC, which is a 6 sided clover. |
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There are 6
options of where the arms are located. It is best to visualize this
with the photo of the Magic Designer.:
These options are mutually exclusive and selected with the radio buttons from left to right. Some of these options are never used with the real toy, since the crank handle, which is used to turn the gears sometimes interferes with the arms. This is one of many "issues" which makes a computer different from a real life toy. See this and others in the Notes page. With all circle stud options other than the red one, the values for advanced parameters are calculated, but the fields in the Advanced tab cannot be changed. Changing the circle stud also is like pressing the Default values button on the Advanced tab. |